Description
Turn your homeschool, co-op, or even classroom into a game design studio!
This engaging, play-filled curriculum teaches students how games really work by having them study, test, and create tabletop games of their own. Through guided analysis of familiar games — card games, domino variants, classic board games, and student-made prototypes — learners build a deep understanding of mechanics, strategy, fairness, and fun.
Using a structured but creative design cycle, students brainstorm mechanics, prototype early versions, test with peers using the WINQ feedback method, and revise their games across several weeks. The result is a fully realized original game, designed and built by each student, complete with rules and playable components. Perfect for grades 4–8, co-ops, after-school programs, enrichment classes, and project-based learning.
Skills Students Will Develop:
- Game Design & Systems Thinking
- Critical Thinking & Evaluation
- Creativity & Problem-Solving
- Communication & Collaboration
- Art & Design
- Executive Function & Project Management
What’s Included:
- Complete teacher guide with 14 lesson plans
- Student worksheets and printable game design tools
- Playtesting structures and WINQ feedback system
- Step-by-step prototype cycle
- Built-in class management tips for multi-age groups
Types of Games Students Explore:
- Classic card games (Snap, Irish Snap, etc.)
- Domino variants and design challenges
- Paper board games
- Commercial board games (Snakes & Ladders, Clue, Mouse Trap, etc.)
- Student-created branched mechanics









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